The Legend of Zelda franchise is currently celebrating its 35 th commemoration, and despite retaining largely quiet thus far, Nintendo likely has big-hearted strategies in store for one of its more popular dealerships. Ideally, Breath Of The Wild 2 would be prepared to sooner rather than last-minute, but there are most likely smaller Zelda projects in the works, instead. It might seem farfetched, but one potentially successful side-game could be a Zelda AR game from Pokemon GO developer Niantic.
Augmented realty gaming was largely popularized by Pokemon GO in 2016, as the game became a mainstream success apparently overnight. In 2021, Nintendo and Niantic are taking another crack at the AR space with a new Pikmin AR game. While the project might find its own niche, it seems unlikely a smaller IP like Pikmin will reach the big esteem of its precede. The Legend of Zelda, however, is one of Nintendo’s biggest brands, and there are highways Niantic could make it slog as a Pokemon GO-style AR game.
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At the heart of Pokemon GO is the idea of accumulating. Finding and catching beloved Pokemon in the real world has deterred participates coming back for years, so a Legend of Zelda AR title would likely want to replicate this gameplay loop-the-loop. Fortunately, accumulating has always been a key component of Zelda games – particularly so in the latest entry – and Breath of the Wild provides the perfect framework for a Zelda AR game. Same to how BOTW spread Korok Seeds in all regions of the property of Hyrule, an AR game could have Korok Seeds spawn in random or pre-determined places in the real world to have participates hunt them down. The sport could make this system even more expansive by adding other collectables from the succession, like Poe Souls, Golden Bugs, Skulltula Tokens, and Stray Fairies.
As fun as sought for these components could be, it probably wouldn’t compare to the thrill of finding a favorite Pokemon in the wild, which is why it would be important for a Zelda AR game to be more robust in other areas, such as customization. Players could start their augmented undertaking by picking any of the Zelda’s many different Link patterns as their persona; Toon Link, Adult Link, Young Link, and even 8-Bit Link could all be represented.
The game could then introduce a party system, in which players could recruit a number of reputations from across the franchise, eventually improving a Zelda super team. Perhaps these defendant representatives could be in specific locations participates would have to seek out in the real world, same to PokeStops and gyms in Pokemon GO. The Legend of Zelda might not have the hugely robust roster of Pokemon, but Zelda still has a rich group of references with tons of beloved chassis that could be incorporated in a satisfy manner.
Customizing this party further is where the game’s many collectables would come into play. Using accumulated materials like Korok Seeds, brand-new paraphernalium and entries “couldve been” bought, thus upgrading the team’s stats and allowing them to perform better in the core of the game – combats in multiplayer action or co-op dungeons. Once again, the Zelda series has hundreds of pieces to draw from in this regard. If makes so desire, this could even effectively translate to a microtransaction plan, as musicians could have the option to purchase weapons and parts with rupees, which could be bought with real-life money.
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Overall, The Legend of Zelda gives itself better to an AR-style game than one might initially envision. The series’ heavy reliance on collectables and immense array of reputations would fit the format well, and, if performed properly, the game could be a perfect love letter to the beloved franchise. It’s probably unlikely to happen anytime soon, but with Pikmin coming an AR game, it seems that anything could happen.
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Read more: screenrant.com
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