The first Halo was originally meant to be an open-world game

Halo Infinite is now out in the wild, and it’s the first large scale open-world game in the long-running series of FPS recreations. But it is about to change that Halo was originally imagined of as having an open-world setting – its makes, nonetheless, had to pare things back for the hardware available 20 years ago.

Marcus Lehto was the artwork superintendent for Halo: Combat Evolved during its development at Bungie back in the late ‘9 0s, and in a recent exchange on Twitter, he said that Halo: Infinite – developed by 343 Industry while Lehto himself has started working on the Battlefield series – “brings back the sorcery of Halo.”

A fan repled, asking Lehto if he wished Halo: Combat Evolved could have had a more open-world structure. Lehto says that the original plans for Halo were indeed to make it an open-world game. “When building the first demo the intent then was to make it open macrocosm, ” he asks. “Closest we got was The Silent Cartographer.”

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