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After 101 chapters and a little over two years, OpenCulture’s first podcast offering is moving into a brand-new period. Here your legions Mark Linsenmayer, Erica Spyres, and Brian hirt reflect on what we’ve learned and rectify a course for the future.

Our overarching concern with this podcast has been how and why we spend. We may not have learned a great deal about this question in a general appreciation, but we’ve certainly been shown the appeal of many forms that we might not consider the fact before, and we’ve theorized about why people like drama or fright, or what obliges for compelling sci-fi or gaming, etc.

We’ve stretched over these occurrences into some unexpected areas for a pop culture podcast, like the philosophy of photography and why people obsess over scheme assumptions. The current discussion takes this on through a re-consideration of what pop culture is. Of course, the title of the podcast has “pretty much” in it, which admits a certain amount of leeway, but the source of that ambiguity is not simply that I want the freedom of the media to brought under any topic that interests me, but because of two points covered in this episode 😛 TAGEND

Functionally, someones entertain themselves with a variety of things; they are our artistic menu, and can include numerous obsessions that have nothing to do with constructed media at all. If such fascinations are also used by multiple parties to bond over, then that’s culture, and insofar as bonding over that objective is common, then it’s pop culture. There’s a continuum between creation and spectating. Developers are first of all consumers and create mainly through imitating and tweaking past labours. Though this podcast sharpens chiefly on the consumer side of the equation, some of gathering acknowledgment is a theme of respect for the aircraft, which increases through understanding and( at least vicarious) participation in the activity. Though it’s not always the case that we get gratification through sympathy with the aesthetic hand-pickeds a founder offsets( sometimes we just marvel uncomprehendingly ), this is a significant dynamic in fandom. Viewers who liked Game of Thrones had many themes about how it should have ended even if they had no opportunity or even talent to really provide an alternative.

It all comes down to the dimensions of mimesis, which means thinking. We enjoy storytelling mainly because it manifests us, either how “we ii”, how we might like to be, or how we fear we could be. We get some of our projects about who we are from these media thinkings. Purveyors guess at who they think we are( again, in part based on media) and make concoctions to market at us. Artists develop labours manifested from other designs which attempt to reflect us( or falsify us based on knowledge of a reflection ). Who we are as a culture may be very much storytelling all the way down. So political superstitions are an integral part of this, as are sexual mores, notions about what leisure activities( and jobs, for that matter) are estimable, ways taken more generally, how we deal with our legacies of racism and sexism, what we find funny and how that changes over time, and much much more.

Thanks, all, for listening. We’ll be getting back in a few weeks.

This episode includes bonus discussion you can access by supporting the podcast at prettymuchpop.

This podcast is part of the Partially Examined Life podcast network.

Pretty Much Pop: A Culture Podcast is the first podcast curated by Open Culture. Browse all Pretty Much Pop uprights.

Pretty Much Pop: A Culture Podcast — Season One Wrap: What Have We Learned? (# 102 ) is a post from: Open Culture. Follow us on Facebookand Twitter, or get our Daily Email. And don’t miss our big collections of Free Online Courses, Free Online Movies, Free eBooks, Free Audio Books, Free Foreign Language Lessons, and MOOCs.

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